Hello Every one, in this topic I would like to add some suggestions
and report some bugs!Bugs:1-Regarding Rouge's Valor
Description:[Passive] Increases your defense by 50% when your HP is down
30% or below.
Correction:[Passive] Increases your resistance by 50 when your HP is down
30% or below.
2-Regarding Assassin's throw knife skills:
Sometimes the skill work other not I believe its bugged.
Video:
https://youtu.be/pkVYteXGgX83-Eskrima:
Description: Inflecting attack as well as bleeding curse on enemy.
I believe bleeding means damage / time , but that's not how it work.
Video:
https://youtu.be/Z7-qLrkGGr0 As you saw the bleeding effect caused by warrior it deals DPS.
4-Pelsesus Shocker:
Description: Inflicts 400% damage with chance to stun Target.
Should be: Inflicts 400% damage with chance to freeze Target.
The skill freezes not stun.
5-Source marking:
Description: Marks an enemy, disabling them from becoming invisible. Does
not apply to monsters.
Its not working, Video:
https://youtu.be/h0EmP0pqorISuggestions:1-About training dummies at Moradon : I suggest make them like you attacking an enemy player , which means you cant go through them.
Also increase the HP of those dummies.
2-About Spirit sets: They should be farmable like myth/rons/trail/df , meaning 2 mobs that drop the set and not 1 mob drops everything things should get more organized.
2.1-Add quest of getting a certain set for 750 max points or something.
3-D weapons and Primeval weapons should get organized like Tier weapons , it would be great if u re-opened boss land for those 2 type of weapons. Keep Juraid for spirts.
4-Skills description should mention its real function , lets take example:
Warrior's Earthquake: And the warrior attacks the earth summoning Quake.
Rouge's Last stab : with your last forces your last attack will hurt the most.
The description for many skills does not show what it actually does. Many skills are like this.
I wish developers team take those in their minds.